Eternal Crusade // What is Eternal Crusade?
What is Eternal Crusade?
Behaviour Interactive and Games Workshop® proudly announce a new online game in the Warhammer® 40,000® universe: Warhammer 40,000: Eternal Crusade. Behaviour Interactive has obtained the rights to create a wholly new MMORPG persistent war experience for PC, PS4 and Xbox One set in Games Workshop’s universe of the 41st Millennium. In the game, players choose a Warhammer 40,000® race and fight directly as one of their warriors in massive conflicts for territory. It will be up to each faction’s community to determine their own destiny as they vie for control of an entire planet.
Eternal Crusade is an upcoming MMORPG set in the universe of Games Workshop’s Warhammer 40,000, a tabletop miniature wargame, set to be released in late 2015, with an open beta available around the end of 2014 or early 2015. Eternal Crusade will be set in a persistant world named Arkhona, and will have a hybrid business model, allowing for players to play for free, but only as Boyz from the Ork faction. Other players wishing to play the full range of factions and classes in the game may do so by a one-time purchase of the game and without subscriptions. Additionally, the game will support microtransactions as an additional source of revenue. Players looking for early-access to the game and means to support its developers may take part in the Founder’s Program, buying Founders Pack that will give access to exclusive content. The game is also set to be released eventually for PC, PS4 and XBox One, but nothing has been confirmed yet, it’ll depend on the deals with Sony and Microsoft. Players are said to be able to play in a single server that may include players from all available platforms, being able to support battles with more than 1000 simultaneous players. Behaviour Interactive seems to be talking with Square Enix, well-known company for the Final Fantasy saga, to be their publisher.
The events of the Eternal Crusade take place in the Kharon system, which is located in the galactic northern marches of Segmentum Obscuras, in the dead centre of a void of systems – right on the edge of Imperial space. It is a binary star system, consisting of two suns locked in orbit. The primary star is Kharon Primus, and its smaller, orbiting companion is Kharon Secondus. The fifth planet in the system, Arkhona, is a former Imperial world dating back tens of thousands of years. Although mankind at one time stretched across all its continents, when representatives from the Ordo Xenos arrived recently they found that the entire population had been destroyed. Shortly afterwards, the Inquisitors themselves were lost under terrible circumstances, thus setting events in motion. The Imperial Date of these events is currently unknown. As development progresses, short stories will be released explaining some of the reasons why each faction is present in this world, and what they seek to gain. Faction MotivationsEdit Space Marines: Answering a psychic distress call from across the galaxy, the Space Marines come now to the former Imperial world of Arkhona to purge it of treacherous xenos and the taint of heresy. Ultramarines: Still unknown. Blood Angels: Still unknown. Space Wolves: Still unknown. Dark Angels: Dark Angels have received intelligence that a high value traitor marine may be in situ on Arkhona itself. No further information has escaped the exceptionally secretive chapter, but whoever the target may be, he’s clearly worth diverting a large amount of the Chapter’s resources. Chaos Space Marines: The call from Arkhona was heard not only by the Imperium, but echoed through the halls of the daemons and sorcerers in the Warp. Even the fallen primarchs were roused from their bitter reveries, and they will not see Arkhona lost to them a second time. Black Legion: Still unknown. Iron Warriors: Still unknown. Word Bearers: Still unknown. Night Lords: Still unknown. Orks: United under a visionary new Warlord, this Ork Waaagh! has been on a sector-spanning crusade that has already seen hundreds of Imperial worlds fall. Driven by visions from their gods Gork and Mork, the Orks now have Arkhona targeted as the site for a truly apocalyptic. Evil Sunz: Still unknown. Bad Moons: Still unknown. Deathskulls: Still unknown. Goff: Still unknown. Eldar: The history of Eldar goes back to long before the dawn of man, and thus they have had a secret stake in the fate of Arkhona since pre-history. As the warp vomits forth its corrupt spawn, the Imperium musters its greatest warriors and the savage greenskins descend upon it, the Eldar know all others must be prevented from gaining control of this world. Ulthwé: Still unknown. Saim-Hann: Still unknown. Iyanden: Still unknown. Biel-Tan: Still unknown. Tyranids: It is unclear at this time why the Tyranids are on Arkhona or how they got there. Regardless, they remain opposed to all other factions as they advance on their objective to devour all organic matter in the universe. In the wake of a devastating series of earthquakes, Tyranids have appeared literally out of nowhere, without a hive-fleet in sight and spread quickly, killing all they meet.
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